Download Epic Seven APK 1.0.957 Free for Android

Smilegate, Inc. APK
3
Lượt tải
v1.0.957
Phiên bản
102MB
Kích thước
Android 6.0
Android
Thông tin
Tên Epic Seven
Nhà phát hành Smilegate, Inc.
Phiên bản 1.0.957
Kích thước 102MB
Yêu cầu Android 6.0
Google Play Google Play ↗
Danh mục Role-Playing
Lượt tải 3
Giá MIỄN PHÍ
Đánh giá
0/5 (0)
Tác giả
Cập nhật
(3 days ago)

Over 300 heroes, a 120-summon pity, and gear grinds that run for months, Epic Seven is one of the most demanding gacha RPGs you can install on Android.

Epic Seven is a turn-based collection RPG from Super Creative, published by Smilegate Megaport, with version 1.0.957 live on Android. It is set in the world of Orbis, where you play Ras, the Heir of the Covenant, and build teams of four heroes across six classes and five elements. The pull that keeps players around for years is not the story, it is the depth underneath: a strict element triangle, a summon system with multiple banner types, and a gear grind where two identical heroes can perform completely differently depending on substats. It runs free on Google Play, with full 2D animated battle cutscenes and both PvE and live PvP content.

Over 300 heroes across six classes and five elements

Epic Seven now runs more than 300 heroes, and the single most important thing to learn first is the element triangle, because it decides 50% of your damage before stats even matter. There are five elements: Fire, Ice, and Earth form a rock-paper-scissors loop (Fire beats Ice, Ice beats Earth, Earth beats Fire), while Light and Dark are strong against each other. Attacking into your advantage adds bonus damage and raises the chance to land debuffs, so a Fire team walks all over an Ice boss and struggles against an Earth one.

Every hero also belongs to one of six classes, and the class tells you the job before you read a single skill:

  • Warrior and Knight are your front line. Knights run defensive kits and taunts, Warriors hit harder. Cermia, a 5★ Fire Warrior, penetrates 50% Defense with her All-In! skill and is a classic Golem Hunt one-shot pick.
  • Ranger and Thief cover ranged and speed-based damage. Rangers like the Earth Ranger Bellona handle multiple targets at once, while Thieves trade defense for high Speed and crit.
  • Mage is your nuker and disruptor. Zio, a 5★ Dark Mage, strips two buffs, silences for a turn, and cuts the target’s Combat Readiness by 30%, which is a PvP-defining kit.
  • Soul Weaver is the healer and support role. Tamarinne, a 5★ Soul Weaver, transforms mid-fight to swap between healing and burst support, and anchors most early PvE teams.

Heroes come in 3★, 4★, and 5★ grades, plus a separate Moonlight tier of Light and Dark units like Arbiter Vildred, a cleave damage dealer built almost entirely for Arena. You can promote lower-grade heroes up the star ladder using fodder, so a humble 3★ can still become a 6★ workhorse if you invest the materials.

How the 120-summon pity and Galaxy banner shape your roster

The reason Epic Seven gets called one of the more generous gacha games is the pity on its Rate-Up banner: you are guaranteed the featured 5★ hero at 120 summons, and the game ensures that 5★ is the rate-up unit, so you never get a useless “pity breaker.” That single rule means three to four weeks of saving Covenant Bookmarks reliably lands any rate-up hero, something most banner systems do not promise.

Where it stops being generous is the summon split, and this is the part newcomers miss. The currency you spend changes which heroes you can even pull:

  • Covenant Summon: 5 Bookmarks per pull, no pity, the standard pool of all elements.
  • Rate-Up (Drop Rate Up): Fire, Ice, and Earth heroes only, with the 120-summon pity attached. This is the banner you save for.
  • Galaxy Summon: Light and Dark units only, with a free pull every 20 summons.
  • Mystic Summon: where new Moonlight 5★ heroes debut, with a much steeper pity around 201 summons. This is the only way to pity a Light or Dark hero.

The takeaway for planning: Fire, Ice, and Earth 5★ heroes are easy to target, but the strongest PvP Light and Dark units sit behind months of saving or a clear of the campaign, which hands you several meta-relevant Moonlight heroes for free. Knowing this stops you from wasting Bookmarks on the wrong banner before you understand the rotation.

Gear is the real endgame: sets, substats, and reforging to +90

The truth most beginner guides skip is that your account power is decided by gear, not by which 5★ heroes you own, and a perfectly geared 4★ will out-perform a badly geared 5★ in almost every mode. Each hero wears six pieces (Weapon, Helmet, Armor, Necklace, Ring, Boots), each with one main stat and up to four substats, and those random substats are the entire grind.

Sets stack on top, and you mix them to build a role:

  • Speed Set (4-piece): +25% Speed. The single most contested stat in the game, since acting first wins most PvP matches.
  • Attack Set (2-piece): +35% Attack, the bread-and-butter damage set for nukers like Cermia.
  • Health Set (2-piece, +15% HP) and Destruction Set (2-piece, +40% Crit Damage) for tanks and bruisers.
  • Hit Set (2-piece, +20% Effectiveness) to land debuffs reliably, which is what makes a Mage like Zio actually work.
  • Lifesteal, Counter, and Penetration (4-piece) sets for self-sustaining or burst PvP builds.

Endgame gear comes from Hunt stages, and the highest-quality Level 85 epic gear can be reforged once each, taking a +15 piece up to Level 90 for a flat stat boost. Because substats roll randomly, two players can farm the same Wyvern Hunt for weeks and end up with wildly different teams, which is exactly why this loop holds players for years instead of weeks.

Hunt 13, Abyss, and Labyrinth: the PvE grind explained

If you came for single-player content, the answer to “what do I actually do every day” is the Hunt, and it scales far higher than newcomers expect: each boss now runs up to stage 13. There are four main Hunts, each dropping a different gear type and demanding a specialized team:

  • Wyvern Hunt: the priority for new players, since it drops the Speed and Attack gear most heroes want. A tuned Wyvern 13 team can clear in under a minute on auto once geared.
  • Golem Hunt: the source of Health and Defense gear, where Defense-penetrating units like Cermia shine.
  • Banshee Hunt and Azimanak Hunt: the supporting gear and accessory sources that round out a full set.

Beyond the Hunts, the Abyss is a tower that now climbs past 120 floors, each a fixed puzzle that asks for a specific counter rather than raw stats, so a floor that walls one player falls instantly to another with the right hero. The Raid Labyrinth sends you into a multi-room dungeon against an ancient queen for high-value crafting rewards, and Expeditions let you send teams out for passive resources. The point that gets missed: most of this content is built around team composition over pure power, which is why a thoughtful free-to-play roster can clear nearly all of it.

Arena and Real-Time Arena: why Speed decides every PvP match

In Epic Seven PvP, Speed is not one stat among many, it is the whole game, because the hero who moves first can strip buffs, cut Combat Readiness, and end a turn before the enemy ever acts. This is the “Speed meta” players keep talking about, and it shapes every gear decision above.

There are two distinct PvP modes, and they reward different things:

  • Arena: asynchronous battles against another player’s AI-controlled defense team. You attack set defenses, climb a points ladder, and earn weekly rewards. It rewards a strong, simple offense and one solid defense team.
  • Real-Time Arena (RTA): live, one-on-one drafting against a human opponent, with a pre-ban phase where each side removes enemy picks. This is where the deepest play lives, since you read the opponent’s draft and counter on the fly.

Disruptor units rule both formats. A Dark Mage like Zio that silences and pushes back Combat Readiness can lock an enemy out of a turn entirely, while cleavers like Arbiter Vildred try to wipe the board before the opponent reacts. Guild War adds a third layer, where your entire guild attacks an enemy guild’s defenses across multiple battles. The thing to internalize early: every point of Speed substat you chase in the gear grind feeds directly back into whether you win or lose here.

The world of Orbis and fully animated 2D battle cutscenes

What sets Epic Seven apart visually is that it animates skills like an actual anime, not a static sprite with a flash effect, and the production values are why screenshots sell the game so well. Ultimate skills trigger full hand-drawn cutscenes, and many heroes have unique animations that play out in motion during battle rather than a single frozen pose.

The story runs through the world of Orbis, where Diche, the Goddess of Life, reshapes the world and entrusts it to her Guardians and to Ras, the Heir of the Covenant. The campaign is fully voiced and spans multiple chapters and side stories, and it doubles as your main early source of heroes, currency, and the free Moonlight units mentioned earlier. You progress through Adventure mode stages on normal and hell difficulty, with hell runs gating better materials. The atmosphere leans into a bright, high-fantasy anime tone rather than the grim aesthetic common to the genre, and the soundtrack shifts per region to match it.

What’s new in Epic Seven version 1.0.957

Version 1.0.957 continues Epic Seven’s biweekly patch cadence, with the developer shipping balance changes and new heroes on a roughly two-week rhythm. Recent updates have added new Covenant and Moonlight heroes to the roster, including units like Salome and Perfumer Byblis joining the pool, alongside the regular hero balance adjustments that buff older units back into relevance.

The headline items in the current update cycle:

  • New hero releases: fresh 5★ Covenant and Moonlight heroes enter via Rate-Up and Mystic banners, reshaping the PvP and Hunt meta on arrival.
  • Hero balance adjustments: several existing heroes receive skill reworks each patch, a long-running effort to keep older units viable instead of letting power creep bury them.
  • Quality-of-life and event content: ongoing improvements to Arena matchmaking, summon systems, and limited-time side stories with selectable hero and reward chests.

Because the game updates so frequently, the exact hero list shifts every two weeks. For the precise patch contents, the in-game News and the official developer notes carry the current changelog. Always check the version number on the Google Play listing against 1.0.957 before assuming a guide is current.

Epic Seven MOD APK features

The Epic Seven MOD APK targets the single biggest pain point in the game, the gear and survivability wall in PvE content like Hunt 13 and the deep Abyss floors, by handing you combat advantages that let undergeared teams clear stages they have no business clearing. It does not change the server-side summon pool or your real account currency, so treat it as a way to brute-force PvE content, not a free-hero generator.

MOD Menu

A floating in-battle menu lets you toggle the other cheats on or off mid-fight rather than committing to them on launch. In practice, you can run a normal team into a Wyvern 13 attempt, then flip on the damage boost only when the boss phase starts. The menu is the control panel for everything below, and it works inside any PvE battle screen, from Adventure stages to Hunt and Abyss runs.

God Mode

Your four heroes take zero damage for the duration of the battle, which removes the need for a Soul Weaver like Tamarinne or any Health and Defense gear at all. A glass-cannon team built purely around Cermia’s All-In! can sit through a full Banshee 13 or Azimanak fight without a single heal, something the stock game would punish instantly. It is most useful for clearing Hunt stages and Abyss floors where survival, not damage, is the actual wall.

Damage Multiplier (x1 to unlimited)

This scales hero skill damage by a value you set, so a single Cermia All-In! with her built-in 50% Defense penetration can one-shot a Wyvern 13 boss instead of needing a perfectly Speed-tuned four-hero rotation. It collapses the gear grind that the Hunt loop is built on, since you no longer need months of substat farming to hit the damage thresholds. The trade-off is that it only affects PvE, where damage is calculated on your device.

Defense Multiplier (x1 to unlimited)

This multiplies your heroes’ effective bulk, keeping squishy Mages like Vivian or Zio alive through Abyss hits that would normally one-shot them. It pairs with God Mode for runs where you want partial mitigation rather than full invulnerability, and it removes the usual demand for Health or Destruction sets and reforged +90 equipment on your damage dealers.

Note on safety: these MOD features work only in PvE content. Epic Seven validates Arena, Real-Time Arena, and Guild War on its servers, so the multipliers and God Mode have zero effect in PvP. More importantly, this kind of memory modification carries a very high account-ban risk, so use it on a throwaway account, never on a main you care about.

Note: The MOD only affects PvE combat that runs on your device. Anything server-validated (summons, currency, all PvP) is unaffected.
Stock APK MOD APK
Hero survival depends on a Soul Weaver healer and Health/Defense gear God Mode, heroes take 0 damage in PvE
Wyvern 13 needs a Speed-tuned 4-hero team built over weeks Damage Multiplier x1 to unlimited, one-shot the boss
Squishy Mages get one-shot in deep Abyss floors without +90 gear Defense Multiplier keeps Vivian and Zio alive
Note: rows below cover where the MOD applies and the risk involved, the part most download pages leave out.
No in-battle cheat controls MOD Menu toggles each cheat mid-fight
Arena / RTA / Guild War decided by gear and Speed No effect, all PvP is server-validated
Standard account, no ban exposure Very high ban risk, use a throwaway account

The table sums up the core gap for Epic Seven specifically: the MOD trades away your account’s safety to skip the Hunt and Abyss gear grind, and it does nothing for the PvP modes that most veteran players actually care about.

Frequently asked questions

Is the Epic Seven MOD APK safe to use on my main account?

No. The Damage Multiplier, Defense Multiplier, and God Mode rely on memory modification, which Epic Seven’s anti-cheat is built to catch, and ban risk is very high. If you want to try the MOD, install it on a separate throwaway account with no progress or summons invested, and keep your real account on the stock APK from Google Play.

Does the MOD work in Arena and Real-Time Arena?

No. Arena, Real-Time Arena, and Guild War are all calculated on Epic Seven’s servers, so client-side cheats like the Damage Multiplier and God Mode have zero effect there. The MOD only changes PvE battles that resolve on your device, such as Adventure stages, the four Hunts, and Abyss floors. PvP results stay fully server-validated.

How many heroes does Epic Seven have, and is it free-to-play?

The game runs more than 300 heroes across six classes and five elements, and it is free on Google Play. The 120-summon pity on Rate-Up banners means you can reliably target any Fire, Ice, or Earth 5★ in three to four weeks of saving Covenant Bookmarks, and clearing the campaign hands you several free meta-relevant Moonlight heroes.

How long does it take to get a guaranteed 5★ hero?

On the Rate-Up banner, you are guaranteed the featured 5★ at 120 summons, and the game ensures it is the rate-up hero rather than a random one. Moonlight Light and Dark heroes use the Mystic banner instead, with a much steeper pity near 201 summons, which is why those units take far longer to secure than standard Fire, Ice, or Earth picks.

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